Below are a few of the posts from the blog I created for a course on
Second Life and other Virtual Worlds.
wednesday, september 16, 2009
Introduction to Second Life
I spent the first few days just trying to make my avatar look somewhat decent. Changing my hairstyle continues to be a challenge. Every time I log on, I tell myself that I won’t focus so much of my time on changing my appearance….but I always end up fiddling with it. It’s like new age Barbie, and from what limited snooping around I’ve done, it seems to me that building appearances is one of Second Lifers’ favourite activities. Of course it is! So much of what we see and do in the “actual” world concerns our appearances and the improvement thereof – virtual worlds allow us to mold our bodies in ways impossible to achieve otherwise.
I am eager to explore and talk with people beyond the class area, but the busier an area is, the more excrutiatingly slow the program runs on my computer. This is extremely frustrating. I am worried about meeting with the class. I may have to find a computer more capable of handling SL?
I wonder if I’m the only one who experiences motion sickness when moving around. I guess I should have expected this. It’s the main reason why I don’t play video games. Classic side-scrollers are fine, but 3-dimensional games make me feel loopy.
I do see great potential for using Second Life and other virtual worlds as meeting places in the digital age. The visual, interactive nature of SL makes it so much more, erhmmm, personal than textual chat, discussion boards, etc. When I was first introduced to internet communication way back (haha) in the late ’90s, one of the most thrilling aspects was that feeling of anonymity I experienced. Of course, having an avatar to dress up and move around really doesn’t make me any less anonymous….but somehow I do feel more exposed. It’s strange, and I haven’t yet given it enough thought to comment much further. It’s definitely something I’ll be pondering over the next few months as I familiarize myself with SL and other virtual worlds.
wednesday, september 23, 2009
Exploring “There.com”
sunday, october 4, 2009
Sparkly purple eyes are nice, and all, but…..
Again, I haven’t quite worked through my jumbled thoughts on this. Tonight I’m stuck on an anti-superficiality rant. This blog is becoming a soupy mess of half-formed ideas!
tuesday, october 13, 2009
Gotta Love “Get A First Life”
1. “So….is it just people having virtual sex?”
2. “Do kids have access? Is it safe??”
3. “Isn’t it just glorified chat?”
4. “Do people obsess over what is basically a fantasy land?”
5. “But…..it’s not REAL!!”
I love how the webpage creators have summed up “First Life” in three words: “Work. Reproduce. Perish.” Of course, the simplification is meant to be funny, and I do find it so. But if I can over-analyze for a moment… I think it’s interesting that ”Play” (or a similar word) is left off of the description of First Life. Does this suggest that SL is just that? All play, no work? That’s how every (actual) person I’ve spoken with about virtual worlds describes them, more or less. They’re surprised – and skeptical – to hear that “real” work takes place in what they view as a a glorified chat room or video game. Social networking sites like Facebook have a far better reputation, in my experience, as having the potential to be used for serious work. Having now attended two classes in SL, I am beginning to recognize its value as a medium through which “Work” can take place. Furthermore, the statement seems to imply an underlying view of “actual life” as being first and foremost about WORK. Forget having fun! We’re here to sweat and toil…reproduce, and then die. How nice. ![]()
The other two words in the First Life statement are equally interesting: “Reproduce. Perish.” Can neither take place in SL or other virtual worlds? Perhaps not in the “First World” sense. But maybe we need to expand our views of reproduction and death. Certainly a great deal is produced in SL – what would residents say about REproduction? If birth and ”virtual life” exists, I would imagine that death occurs in some sense. What happens to avatars that are inactive after a long period of time? Are they considered “dead”? When a person cancels an account (if such a thing is possible?!), are they killing their avatar?? These are questions I am interested in looking into further!
thursday, october 15, 2009
You know, I think I get it!
thursday, october 22, 2009
The “Order” of Things, or, “Mirror, Mirror on the Wall”
tuesday, october 27, 2009
Berlin 1920 is AMAZING!
I also loved the presentation on 1920′s fashion and how designers (re)create fashions in SL. The presentation was really well done. So much more engaging than simply reading an article and posting ideas on a discussion board in Webct. Even the slight lag wasn’t a huge issue. I only wish we had more time for discussion!
wednesday, november 4, 2009
Using voice chat in SL
tuesday, november 24, 2009
“Exhibits, Simulations, and Virtual Recreations: Immersive Learning Opportunities”
***
Good-evening, everyone. Tonight I will be discussing immersive learning opportunities in SL through the use of virtual recreations of “actual” places or events. This is something we are familiar with, having explored a few examples during our class “field trips” (eg. Burning Life).
SL sims are being used to teach subject-matter that is more difficult to grasp when presented in static format.
saturday, december 5, 2009
Research Proposal Joys and Woes
Ah well, I’ll push on. Hopefully I’ll be able to put together something interesting to hand in.